This has nothing to do with Gang mode or Waves mode. This is entirely based around Melee mode. Also, bonus points for unique ways to either eliminate opponents or escape eliminations.)Īlley is not included, because it is not in the general map pool. Edges and Eliminations (Maps that opponents can suicide you easily, called "Walk-offs", will be lower than ones that make you earn kills. Escalations are the key, but also some minor parts, like the Train losing the back half at the start of a fight, or Tower stairs loosening)Ĥ. Unique Dynamics (the stage changing during the fight. Fairness (No map is really "fair", but some are unnecessarily punishing, while others are simply impossible to kill others on, more on that later.)ģ. Interesting Mechanics (such as vents having anti-gravity or the map physically moving, like Containers)Ģ. I will try to keep this as impartial as possible to maintain the integrity of the list.Ĭ) The 4 main factors for a stage being fun are as follows:ġ. I never put it at the top of my list, however, because I understand where it's faults lie. For instance, I love Towers unconditionally. Just so you know, these are not and never have been about my opinions. This will give you context to reference, as I will aptly talk about what changed in the maps, and if the changes were GOOD or BAD.ī) I will use actual tiers this time, not ranking from worst to best. So, I'm gonna revamp this tier list with a few new things.Ī) Before I start the actual guide, I will put my OLD rankings along with 1-2 sentences of why they were there. Look, it's been a while since I made this guide, and since the developers have added two fresh maps to the Online Melee queue.
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